![]() There is no official release date set for the finished version of the game. The majority of the project's finances are managed by the Software in the Public Interest organization. They raised a total of US$33,251 to be used to hire a programmer. ![]() On 5 September 2013, an Indiegogo crowdfunding campaign was started with a US$160,000 goal. around 23 March 2010 but since development started, over 100 people have contributed to the project. There were around ten to fifteen people working on 0 A.D. under the GNU GPLv2 (or later) license, and made the artwork available under the CC BY-SA license. On 10 July 2009, Wildfire Games released the source code for 0 A.D. There is also a strong focus on attempting to provide high visual accuracy of unit armor, weapons, and buildings. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. The historical accuracy of the game elements has been the highest development priority. The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game. originally began in 2001 as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings. Multiplayer functionality is implemented using peer-to-peer networking, without a central server. The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies. ĭuring the game, the player advances from "village phase", to "town phase", to "city phase". The game includes multiple units and buildings specific to each civilization as well as both land and naval units. features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies. Gameplay A Roman town ( Alpha 23) The Cycladic Archipelago island map (2012)Ġ A.D. It is composed entirely of free software and free media, using the GNU GPLv2 (or later) license for the game engine source code, and the CC BY-SA license for the game art and music. The game is cross-platform, playable on Windows, macOS, Linux, FreeBSD, and OpenBSD. It is a historical war and economy game focusing on the years between 500 BC and 1 BC, with the years between 1 AD and 500 AD planned to be developed in the future. is a free and open-source real-time strategy video game under development by Wildfire Games. ![]() No “freemium” model, no in-game advertising, no catch.įor press/media inquiries, please DM on Twitter.0 A.D. completely gratis, directly from the developers. This means you are free to download, redistribute, modify and contribute to the application under the same licences: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork.Īlthough you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. Various Other Game Stability Bug Fixes And Speedupsĭownload and installation instructions are available for Windows, Linux and macOS.Ġ A.D.Improved Mod Support And Game Filtering In The Multiplayer Lobby.Initial Implementation Of Single Player Campaigns.New Biomes Incorporating New 2k Textures And Normal/Specular Maps.Order Restructuring – Players Can Now Push New Orders To The Front Of Their Production Queues.Pathfinding And Netcode Improvements – Improved Pathfinding, Performance And Reduced Game Lag.Yaunā is an old Persian word for Ionians (Greeks). Wildfire Games proudly announces the release of 0AD Alpha 25: “Yaunā,” the twenty-fifth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare.
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